Welcome to the thirty-third issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. Smile
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
----------------
Additions are more likely to be added to this list if it uses the same format I have used.
Format:
day Month
- Poster does something. link/reference
Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
Link to forum post
----------------
The next issue is scheduled for 11 October 2010.
GAE Bug Tracker fixes
MegaGlest project/tracker
General Announcements:
2010
05 September
- Zoythrus shows update of Crincillin.
24 August
- Mark releases Dark Magic v 10-8-23.
20 August
- Mark makes icons for Dark Magic.
16 August
- ElimiNator releases Hunter mod.
15 August
- Tiger releases Whimsical Forest v0.04.
- Omega releases Military Tech Tree v2.4.
14 August
- ElimiNator uploads British tech.
- Silnarm shows new features in GAE 0.3.
- Hailstone posts GCD 32.
12 August
- Softcoder releases MegaGlest 3.3.6.
- Ultifd shows screenshots of Dark Magic.
Friday, September 17, 2010
Friday, August 13, 2010
Sunday, July 11, 2010
Glest Community Development Monthly - Issue 31
Welcome to the thirty-first issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
----------------
Additions are more likely to be added to this list if it uses the same format I have used.
Format:
day Month
- Poster does something. link/reference
Note the capital letter for the poster and 0 is in front for single digit day numbers.
----------------
The next issue is scheduled for 11 August 2010.
GAE Bug Tracker fixes
MegaGlest project/tracker
General Announcements:
- I created a script to format this better for the blog.
2010 (June - July)
11 July
- Silnarm fixes AI bugs in GAE. GAE SVN r680
09 July
- Hairy cat makes another map.
- Tiger updates Whimsical Forest Theme.
08 July
- Hairy cat makes down vs up map.
- Hairy cat makes a map.
- Softcoder releases MegaGlest 3.3.5.1 alpha.
07 July
- ChupaReaper uploads Necribus.
06 July
- ChupaReaper splits up Malevolent Rising download.
- Weedkiller posts concept art.
04 July
- Softcoder releases MegaGlest 3.3.5.
- Coldfusionstorm updates GIS.
03 July
- Tiger makes music pack.
- -Archmage- makes a humanoid exosuit model.
1 July
- Hailstone uploads a snapshot binary for carrier/transport units in GAE.
30 June
- ChupaReaper releases Malevolent Rising v1.0.
29 June
- ChupaReaper shows update of Malevolent Rising.
- Omega works on Glestimals.
27 June
- ChupaReaper updates Malevolent Rising.
- Titi makes 6isle map.
- Titi makes 4hill8kings map.
26 June
- Wciow updated Glestimals link.
24 June
- Titi makes 3vs1 map.
21 June
- Trappin makes Riptide map.
- ChupaReaper shows Malevolent Rising units.
20 June
- John.d.h shows tech tree for Dragon faction.
- John.d.h finishes spider Glestimal.
19 June
- Trappin makes Route 66 map.
18 June
- Omega gives changes for Military tech tree.
- ChupaReaper gives another update.
- ChupaReaper shows Necribus Faction.
- Hailstone shows work on carrier units.
16 June
- Zothrus shows model for Crincillin mod.
- John.d.h uploads quad armature.
15 June
- Wciow shows experiments of ground textures.
- Wyvern uploads aamissile launcher.
- John.d.h posts tech tree diagram for Dragon faction.
14 June
- Gabbe shows Amazons model.
- HyperCube shows model.
- Silnarm releases GAE 0.2.13a for Windows.
- Ultifd announces MegaGlest 3.3.5-beta5.
12 June
- Little Helper is going on vacation.
11 June
- ChupaReaper updates Malevolent Rising.
- Hailstone posts GCD 30.
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
----------------
Additions are more likely to be added to this list if it uses the same format I have used.
Format:
day Month
- Poster does something. link/reference
Note the capital letter for the poster and 0 is in front for single digit day numbers.
----------------
The next issue is scheduled for 11 August 2010.
GAE Bug Tracker fixes
MegaGlest project/tracker
General Announcements:
- I created a script to format this better for the blog.
2010 (June - July)
11 July
- Silnarm fixes AI bugs in GAE. GAE SVN r680
09 July
- Hairy cat makes another map.
- Tiger updates Whimsical Forest Theme.
08 July
- Hairy cat makes down vs up map.
- Hairy cat makes a map.
- Softcoder releases MegaGlest 3.3.5.1 alpha.
07 July
- ChupaReaper uploads Necribus.
06 July
- ChupaReaper splits up Malevolent Rising download.
- Weedkiller posts concept art.
04 July
- Softcoder releases MegaGlest 3.3.5.
- Coldfusionstorm updates GIS.
03 July
- Tiger makes music pack.
- -Archmage- makes a humanoid exosuit model.
1 July
- Hailstone uploads a snapshot binary for carrier/transport units in GAE.
30 June
- ChupaReaper releases Malevolent Rising v1.0.
29 June
- ChupaReaper shows update of Malevolent Rising.
- Omega works on Glestimals.
27 June
- ChupaReaper updates Malevolent Rising.
- Titi makes 6isle map.
- Titi makes 4hill8kings map.
26 June
- Wciow updated Glestimals link.
24 June
- Titi makes 3vs1 map.
21 June
- Trappin makes Riptide map.
- ChupaReaper shows Malevolent Rising units.
20 June
- John.d.h shows tech tree for Dragon faction.
- John.d.h finishes spider Glestimal.
19 June
- Trappin makes Route 66 map.
18 June
- Omega gives changes for Military tech tree.
- ChupaReaper gives another update.
- ChupaReaper shows Necribus Faction.
- Hailstone shows work on carrier units.
16 June
- Zothrus shows model for Crincillin mod.
- John.d.h uploads quad armature.
15 June
- Wciow shows experiments of ground textures.
- Wyvern uploads aamissile launcher.
- John.d.h posts tech tree diagram for Dragon faction.
14 June
- Gabbe shows Amazons model.
- HyperCube shows model.
- Silnarm releases GAE 0.2.13a for Windows.
- Ultifd announces MegaGlest 3.3.5-beta5.
12 June
- Little Helper is going on vacation.
11 June
- ChupaReaper updates Malevolent Rising.
- Hailstone posts GCD 30.
Friday, June 11, 2010
Glest Community Development Monthly - Issue 30
Welcome to the thirtieth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
The next issue is scheduled for 11 July 2010.
GAE Bug Tracker fixes:
MegaGlest project/tracker: | Another link
General Announcements:
- Welcome back to Glest Network.
- Hailstone has some free time to work on GAE.
- Testing out the blog. I think in the future I'll just announce it on the blog.
2010 (May - June)
11 June
- Softcoder announces MegaGlest 3.3.5beta1. IRC,
- Hypercube makes concept art.
10 June
- Trappin completes Beta of Meadow tileset.
- ChupaReaper shows update to Malevolent Rising.
09 June
- Titi shows update to Dark Magic.
08 June
- Softcoder updates MegaGlest.
- Little Helper uploads models.
- Wyvern shows new pup model.
07 June
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0
06 June
- Silnarm applied Zaggy1024's patch.
03 June
- Wyvern shows destroyer modoel.
- John.d.h shows model.
01 June
- Mjace72 uploads The Death Tub map.
31 May
- Omega releases Military tech tree.
- Gabrielle, Gabbe shows model.
30 May
- Mjace72 makes squared circle map.
- Wyvern uploads models.
- Samuelst gives French translation.
29 May
- ElimiNator shows mortar.
28 May
- Silnarm releases GAE 0.2.13a.
- Gabriel, Gabbe uploads ant.
27 May
- Emscape makes 2aboniation map.
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616
25 May
- Mjace72 makes battlegrounds map.
- Tetzank gets freetype working through physfs. GAE SVN rev615
24 May
- Little Helper shows models.
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613
22 May
- Trappin makes Burnt Earth map.
20 May
- Mjace72 uploads warland.
19 May
- Gabriel, Gabbe releases model pack.
18 May
- Gabriel, Gabbe shows Rebel Tech Robotics.
17 May
- Jda announces found source of bug.
16 May
- Gabriel, Gabbe shows phoenix model.
15 May
- Josepzin announces Glest Total War blog.
- Jda shows progress of Dragon Slayer.
14 May
- Trappin makes Glest Meadow tileset.
- Weedkiller shows concept art for ORCS.
- Seanachaidh shows Medium Infantry.
- ZaggyDad gives download for New Configurator.
12 May
- Cds makes attackonly scenario.
11 May
- Hailstone posts GCD 29.
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
The next issue is scheduled for 11 July 2010.
GAE Bug Tracker fixes:
MegaGlest project/tracker: | Another link
General Announcements:
- Welcome back to Glest Network.
- Hailstone has some free time to work on GAE.
- Testing out the blog. I think in the future I'll just announce it on the blog.
2010 (May - June)
11 June
- Softcoder announces MegaGlest 3.3.5beta1. IRC,
- Hypercube makes concept art.
10 June
- Trappin completes Beta of Meadow tileset.
- ChupaReaper shows update to Malevolent Rising.
09 June
- Titi shows update to Dark Magic.
08 June
- Softcoder updates MegaGlest.
- Little Helper uploads models.
- Wyvern shows new pup model.
07 June
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0
06 June
- Silnarm applied Zaggy1024's patch.
03 June
- Wyvern shows destroyer modoel.
- John.d.h shows model.
01 June
- Mjace72 uploads The Death Tub map.
31 May
- Omega releases Military tech tree.
- Gabrielle, Gabbe shows model.
30 May
- Mjace72 makes squared circle map.
- Wyvern uploads models.
- Samuelst gives French translation.
29 May
- ElimiNator shows mortar.
28 May
- Silnarm releases GAE 0.2.13a.
- Gabriel, Gabbe uploads ant.
27 May
- Emscape makes 2aboniation map.
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616
25 May
- Mjace72 makes battlegrounds map.
- Tetzank gets freetype working through physfs. GAE SVN rev615
24 May
- Little Helper shows models.
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613
22 May
- Trappin makes Burnt Earth map.
20 May
- Mjace72 uploads warland.
19 May
- Gabriel, Gabbe releases model pack.
18 May
- Gabriel, Gabbe shows Rebel Tech Robotics.
17 May
- Jda announces found source of bug.
16 May
- Gabriel, Gabbe shows phoenix model.
15 May
- Josepzin announces Glest Total War blog.
- Jda shows progress of Dragon Slayer.
14 May
- Trappin makes Glest Meadow tileset.
- Weedkiller shows concept art for ORCS.
- Seanachaidh shows Medium Infantry.
- ZaggyDad gives download for New Configurator.
12 May
- Cds makes attackonly scenario.
11 May
- Hailstone posts GCD 29.
Saturday, May 15, 2010
New mod: Malevolent Rising (MRise)
What is Malevolent Rising (MRise)?
MRise is inspired by many games, but mainly: Doom (Doom models and animation will be included in this project), Stronghold Legends (I love werewolves lol), Rise of Legends, old games like Konung, Lords of Magic, Hexen and others.
Aiming for five detailed factions: Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge [half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder scrolls argonian] and Khajiit [as from elder scrolls too]).
So that's 2 races per faction. Each race (so twice per faction) will have their own Barracks for light troops and heavy troops, an element spire for magical troops and a draconic shrine for dragons (dragons will be worked on later once all factions are fully functional with standard units and magic units). I also intend to add some hero units in later, at least one per race (so two per faction).
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.
More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen
MRise is inspired by many games, but mainly: Doom (Doom models and animation will be included in this project), Stronghold Legends (I love werewolves lol), Rise of Legends, old games like Konung, Lords of Magic, Hexen and others.
Aiming for five detailed factions: Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge [half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder scrolls argonian] and Khajiit [as from elder scrolls too]).
So that's 2 races per faction. Each race (so twice per faction) will have their own Barracks for light troops and heavy troops, an element spire for magical troops and a draconic shrine for dragons (dragons will be worked on later once all factions are fully functional with standard units and magic units). I also intend to add some hero units in later, at least one per race (so two per faction).
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.
More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen
New mod: Glest Total War
Author: njam2
More info: http://glest.org/glest_board/index.php?topic=5382.25
i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff.
controlling more units: okay this was kine of hard but i did it! in Blender 3d i made each unit have two units like you control two at a time. so you have 10 units it would look like you have 20.
kines of units: i only have 2 kines of units, a Knight and a Spearman... knights are better but they cost more.
how to show you: i don't know how to take snapshots during the game if anyone could help me, then that would be good.
i don't know another kine of unit i could make.. i was thinking two handed sword men and they would be greater then knights but idk.
More info: http://glest.org/glest_board/index.php?topic=5382.25
Tuesday, May 11, 2010
Dwarf faction release: Aglarond 0.1.1
This is the Aglarond release of the Dwarf faction. As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.
More info: http://glest.org/glest_board/index.php?topic=5187.0
Sunday, May 9, 2010
New maps: Ancient Forest, Cold Mountain and Oasis of Thoth
Ancient Forest
* Map: Ancient Forest
* Author: wciow
* Map Size: Small
* Preferred Tileset: Imladris
* Map Type: 4 player generic
* Resource Allotment: Very low
* Download: n/a
* Date: 2/2010
Cold Mountain
* Map: Cold Mountain
* Author: wciow
* Map Size: Small
* Preferred Tileset: New Winter
* Map Type: 4 player generic
* Resource Allotment: Average
* Download: n/a
* Date: 2/2010
Oasis of Thoth
* Map: Oasis of Thoth
* Author: wciow
* Map Size: Medium
* Preferred Tileset: Desert
* Map Type: 4 player open
* Resource Allotment: Low
* Download: n/a
* Date: 2/2010
More info at forum: http://glest.org/glest_board/index.php?topic=5101.0
8 player map "Double Cross"
A new Map made by Sir modman. It is called "Double Cross" because you have to cross two rivers.
http://www.filefront.com/16058501/double_cross.mgm
This is a release candidate, meaning if I feel like changing it..

More info in forum: http://glest.org/glest_board/index.php?topic=5306.0
http://www.filefront.com/16058501/double_cross.mgm
This is a release candidate, meaning if I feel like changing it..
More info in forum: http://glest.org/glest_board/index.php?topic=5306.0
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