Saturday, May 15, 2010

New mod: Malevolent Rising (MRise)

What is Malevolent Rising (MRise)?


MRise is inspired by many games, but mainly: Doom (Doom models and animation will be included in this project), Stronghold Legends (I love werewolves lol), Rise of Legends, old games like Konung, Lords of Magic, Hexen and others.

Aiming for five detailed factions: Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge [half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder scrolls argonian] and Khajiit [as from elder scrolls too]).

So that's 2 races per faction. Each race (so twice per faction) will have their own Barracks for light troops and heavy troops, an element spire for magical troops and a draconic shrine for dragons (dragons will be worked on later once all factions are fully functional with standard units and magic units). I also intend to add some hero units in later, at least one per race (so two per faction).

The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.

More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen

New mod: Glest Total War

Author: njam2
i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff.

controlling more units: okay this was kine of hard but i did it! in Blender 3d i made each unit have two units like you control two at a time. so you have 10 units it would look like you have 20.

kines of units: i only have 2 kines of units, a Knight and a Spearman... knights are better but they cost more.

how to show you: i don't know how to take snapshots during the game if anyone could help me, then that would be good.

i don't know another kine of unit i could make.. i was thinking two handed sword men and they would be greater then knights but idk.  

More info: http://glest.org/glest_board/index.php?topic=5382.25


Tuesday, May 11, 2010

Dwarf faction release: Aglarond 0.1.1


This is the Aglarond release of the Dwarf faction. As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.

More info: http://glest.org/glest_board/index.php?topic=5187.0

Sunday, May 9, 2010

Mediterran tileset



More info: http://glest.org/glest_board/index.php?topic=4735.0

New maps: Ancient Forest, Cold Mountain and Oasis of Thoth


Ancient Forest





    * Map: Ancient Forest
    * Author: wciow
    * Map Size: Small
    * Preferred Tileset: Imladris
    * Map Type: 4 player generic
    * Resource Allotment: Very low
    * Download: n/a
    * Date: 2/2010


   Cold Mountain





    * Map: Cold Mountain
    * Author: wciow
    * Map Size: Small
    * Preferred Tileset: New Winter
    * Map Type: 4 player generic
    * Resource Allotment: Average
    * Download: n/a
    * Date: 2/2010

Oasis of Thoth





    * Map: Oasis of Thoth
    * Author: wciow
    * Map Size: Medium
    * Preferred Tileset: Desert
    * Map Type: 4 player open
    * Resource Allotment: Low
    * Download: n/a
    * Date: 2/2010

More info at forum: http://glest.org/glest_board/index.php?topic=5101.0

8 player map "Double Cross"

A new Map made by Sir modman. It is called "Double Cross" because you have to cross two rivers.

http://www.filefront.com/16058501/double_cross.mgm

This is a release candidate, meaning if I feel like changing it..



More info in forum: http://glest.org/glest_board/index.php?topic=5306.0

Megaglest 3.3.4.3 released

Whats new in megaglest?

Version 3.3.4:
- Fog of war in scenarios is fixed

Version 3.3.4:
- Fixed multiplayer related crashes from 3.3.3
- 'M'-key to redisplay faded messages
- Some fontwork again
- Windows is using OpenAL as default
- Waterbug fixed. Walking in water volume is now releated to the camera position.

More info in forum: http://glest.org/glest_board/index.php?topic=5397.0
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