Friday, May 27, 2011

MegaGlest 3.5.2 Released!

MegaGlest 3.5.2 Released 5/26/11!

Download

Changelog:

v3.5.2
  • Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
  • Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
  • Map editor now supports diagonal flipping
  • Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
  • Bug fixes including:
  • Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
  • - Proper network disconnect detection when connection drops in an abnormal way
  • - Avoid crash when user has no soundcard installed
  • - Better video handling for buggy opengl drivers that don't properly handle non power of two textures
  • - Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
v3.5.1
  • Much better pathfinder performance
  • Allow servers to temporary block specified network players from the game lobby
  • Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
  • Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
  • (autumn and desert tilesets)
  • Displayed up to 15 queued commands (observers can view all players queued commands)
  • - Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
  • which points to the techtrees commondata/ folder.
  • standardized games and tools startup scripts with names starting with 'startup_'
  • updated translations for German, Italian and French
  • bugfixes reported in 3.5.0
  • AI enhancements (better repair, and safer build positions)
  • Improved network code, fixes some out of synch issues.
  • Display players svn revision# in network game lobby
Visit out ModDB Page!

Saturday, April 23, 2011

MegaGlest 3.5.0 Release

- Menu changes to better group similar items
- Added Blender related tools in blender sub folder
- Modified binary and script names for Linux builds to avoid conflicts with original glest
- Added preview info in mod menu, scenario menu and tutorials
- End game stats have more info now
- Added more validations for modders for techtrees and scenarios (commandline options)
- Bugfix for OpenAL (now works in v 1.13)
- Updates to Romans faction
- Network messages generated by the game are now displayed in the local users selected language
- Support for custom credits (add the file data/core/menu/credits.txt)
- More AI player improvements
- Default screenshot format is now jpg (configurable in options menu)
- Fixed some performance problems with 'stuck' units
- improved resource selection
- performance improvements, now make it possible to play with more units and slower hardware than before.
- new maps with cliffs and higher terrain
- support for sending 7z tilesets and techtrees over network
- new game mod management console to download new game content or remove existing mod content
- multi-threaded pathfinding for better performance when many units are moving
- CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)
- new tileset and resource particle support.
- added jpg screenshot support
- optional compressed GPU texture support
- improved harvesting and resource selection
- better support for multiple platform compiling
- Modifiable keyboard hotkeys
- bugfixes for map editor and g3d viewer to work more stable on multiple platforms
- LSB conform ".megaglest" usage

More: Glest Forum

Friday, February 11, 2011

Glest Community Development Monthly - Issue 38

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Tuesday, February 1, 2011

MegaGlest 3.4.0 Released!

MegaGlest 3.4.0 released 2/1/11!
Downloads here: http://megaglest.org/download.html
If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.



Changelog:
v3.4.0

- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2

Changelog for older version:
v3.3.7

- Significant game play performance improvements.
- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
- Players can now tell multiple units to build a new unit all at the same time (multi-build)
- Particle and Transparency improvements
- Map Preview in game lobby
- Added ability to pick a random faction in the game lobby
- Added ability to be a non-player and Observe a network game (becoming an Observer)
- Added ability to change playername in game lobby
- Added new map filter (to display maps with x players)
- AI Player improvements
- Added new LUA functions and events (see wiki for details).
- Added numerous new commandline options (use --help to see a detailed list)
- Improved network performance
- Masterserver PHP scripts will now run on a Microsoft Windows Server
- Added ability to move / size UI components in a custom manner
- Many bugfixes.

Tuesday, January 11, 2011

Glest Community Development Monthly - Issue 37

The latest Glest Community Development Newsletter has been posted at The Glest Forums.
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