Friday, May 27, 2011

MegaGlest 3.5.2 Released!

MegaGlest 3.5.2 Released 5/26/11!

Download

Changelog:

v3.5.2
  • Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
  • Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
  • Map editor now supports diagonal flipping
  • Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
  • Bug fixes including:
  • Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
  • - Proper network disconnect detection when connection drops in an abnormal way
  • - Avoid crash when user has no soundcard installed
  • - Better video handling for buggy opengl drivers that don't properly handle non power of two textures
  • - Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
v3.5.1
  • Much better pathfinder performance
  • Allow servers to temporary block specified network players from the game lobby
  • Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
  • Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
  • (autumn and desert tilesets)
  • Displayed up to 15 queued commands (observers can view all players queued commands)
  • - Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
  • which points to the techtrees commondata/ folder.
  • standardized games and tools startup scripts with names starting with 'startup_'
  • updated translations for German, Italian and French
  • bugfixes reported in 3.5.0
  • AI enhancements (better repair, and safer build positions)
  • Improved network code, fixes some out of synch issues.
  • Display players svn revision# in network game lobby
Visit out ModDB Page!

Saturday, April 23, 2011

MegaGlest 3.5.0 Release

- Menu changes to better group similar items
- Added Blender related tools in blender sub folder
- Modified binary and script names for Linux builds to avoid conflicts with original glest
- Added preview info in mod menu, scenario menu and tutorials
- End game stats have more info now
- Added more validations for modders for techtrees and scenarios (commandline options)
- Bugfix for OpenAL (now works in v 1.13)
- Updates to Romans faction
- Network messages generated by the game are now displayed in the local users selected language
- Support for custom credits (add the file data/core/menu/credits.txt)
- More AI player improvements
- Default screenshot format is now jpg (configurable in options menu)
- Fixed some performance problems with 'stuck' units
- improved resource selection
- performance improvements, now make it possible to play with more units and slower hardware than before.
- new maps with cliffs and higher terrain
- support for sending 7z tilesets and techtrees over network
- new game mod management console to download new game content or remove existing mod content
- multi-threaded pathfinding for better performance when many units are moving
- CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)
- new tileset and resource particle support.
- added jpg screenshot support
- optional compressed GPU texture support
- improved harvesting and resource selection
- better support for multiple platform compiling
- Modifiable keyboard hotkeys
- bugfixes for map editor and g3d viewer to work more stable on multiple platforms
- LSB conform ".megaglest" usage

More: Glest Forum

Friday, February 11, 2011

Glest Community Development Monthly - Issue 38

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Tuesday, February 1, 2011

MegaGlest 3.4.0 Released!

MegaGlest 3.4.0 released 2/1/11!
Downloads here: http://megaglest.org/download.html
If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.



Changelog:
v3.4.0

- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2

Changelog for older version:
v3.3.7

- Significant game play performance improvements.
- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
- Players can now tell multiple units to build a new unit all at the same time (multi-build)
- Particle and Transparency improvements
- Map Preview in game lobby
- Added ability to pick a random faction in the game lobby
- Added ability to be a non-player and Observe a network game (becoming an Observer)
- Added ability to change playername in game lobby
- Added new map filter (to display maps with x players)
- AI Player improvements
- Added new LUA functions and events (see wiki for details).
- Added numerous new commandline options (use --help to see a detailed list)
- Improved network performance
- Masterserver PHP scripts will now run on a Microsoft Windows Server
- Added ability to move / size UI components in a custom manner
- Many bugfixes.

Tuesday, January 11, 2011

Glest Community Development Monthly - Issue 37

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Saturday, December 11, 2010

Glest Community Development Monthly - Issue 36

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Thursday, December 2, 2010

Glest on "111 free games on 11 minuts"

Glest game is in the first minute. Thanks to samuel86!

Original title: 111 kostenlose Spiele in 11 Minuten

Saturday, November 27, 2010

Vote for Glest!

Glest is nominated for best game in PortalProgramas.com, it is on the final phase of Best Open Source game

You can help by voting for the game here: http://www.portalprogramas.com/software-libre/premios/proyecto/71

30 november is the close day.  Vote now!! :P :D
  Votar por Glest

Cards of the Glest units

Author: wciow
More info: Glest board

Tech faction:


Magic faction:

Thursday, November 11, 2010

Glest Community Development Monthly - Issue 35

The latest Glest Community Development Newsletter has been posted at The Glest Forums.
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