Tuesday, October 26, 2010

Japanese Faction Mod


Hagekura is making making a japanese faction for Glest, it is intended for work with all variations of Glest (Vanilla Glest, GAE, Megaglest).

The mod is based on historical 16~17th century japan(there will be no-fantasy units). At the time Japan was under a civil war and the era was known for "SENGOKU JIDAI (era of warring states)".
Large variety of units will be included in this mod.such as ashigaru(conscripted spearman), archer, arquebuser, swordsman, armoured samurai, mounted samurai, cannon, warrior monks and ninjas Grin.along with many japanese traditional style buildings.

Currently it is done 70% of units and buildings.

More info: Glest forum

Saturday, October 23, 2010

Glest Community Development Monthly - Issue 34

You can find the post over at The Glest Forums. Due to time constraints I won't be posting a copy here for this version.

Sunday, October 10, 2010

Mega Glest 3.3.7 release


  • Significant game play performance improvements.
  • Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
  • Players can now tell multiple units to build a new unit all at the same time (multi-build)
  • Particle and Transparency improvements
  • Map Preview in game lobby
  • Added ability to pick a random faction in the game lobby
  • Added ability to be a non-player and Observe a network game (becoming an Observer)
  • Added ability to change playername in game lobby
  • Added new map filter (to display maps with x players)
  • AI Player improvements
  • Added new LUA functions and events (see wiki for details).
  • Added numerous new commandline options (use --help to see a detailed list)
  • Improved network performance
  • Masterserver PHP scripts will now run on a Microsoft Windows Server
  • Added ability to move / size UI components in a custom manner
  • Many bugfixes.
Downloads and information: Glest forum
News on russian gamedev site: UralDev.ru
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