Friday, February 11, 2011

Glest Community Development Monthly - Issue 38

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Tuesday, February 1, 2011

MegaGlest 3.4.0 Released!

MegaGlest 3.4.0 released 2/1/11!
Downloads here: http://megaglest.org/download.html
If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.



Changelog:
v3.4.0

- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2

Changelog for older version:
v3.3.7

- Significant game play performance improvements.
- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
- Players can now tell multiple units to build a new unit all at the same time (multi-build)
- Particle and Transparency improvements
- Map Preview in game lobby
- Added ability to pick a random faction in the game lobby
- Added ability to be a non-player and Observe a network game (becoming an Observer)
- Added ability to change playername in game lobby
- Added new map filter (to display maps with x players)
- AI Player improvements
- Added new LUA functions and events (see wiki for details).
- Added numerous new commandline options (use --help to see a detailed list)
- Improved network performance
- Masterserver PHP scripts will now run on a Microsoft Windows Server
- Added ability to move / size UI components in a custom manner
- Many bugfixes.

Tuesday, January 11, 2011

Glest Community Development Monthly - Issue 37

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Saturday, December 11, 2010

Glest Community Development Monthly - Issue 36

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Thursday, December 2, 2010

Glest on "111 free games on 11 minuts"

Glest game is in the first minute. Thanks to samuel86!

Original title: 111 kostenlose Spiele in 11 Minuten

Saturday, November 27, 2010

Vote for Glest!

Glest is nominated for best game in PortalProgramas.com, it is on the final phase of Best Open Source game

You can help by voting for the game here: http://www.portalprogramas.com/software-libre/premios/proyecto/71

30 november is the close day.  Vote now!! :P :D
  Votar por Glest

Cards of the Glest units

Author: wciow
More info: Glest board

Tech faction:


Magic faction:

Thursday, November 11, 2010

Glest Community Development Monthly - Issue 35

The latest Glest Community Development Newsletter has been posted at The Glest Forums.

Saturday, November 6, 2010

Military Tech Tree


Military is a free game mod using the Glest Advanced Engine. It boasts powerful graphics, easy playability, and varying difficulties. Based upon the future, Military will leave you revitalized and wanting more!

About
Many years in the future, in the 2030 era, things are peaceful. Or for the most part, that is. However, not everyone want peace. Some would seek to use distruction and mayhem, threatening the world's balance. Thus, we must fight against these murderers, seeking for eternal peace, someday... Over time, technology has changed in some ways. New resources exist, and populations soar. Weapons have changed little over the past 30 years. Sure, they have grown faster, more powerful, more dangerous, but the basic style has been preserved.

Even if we defeat those who seek to destroy our planet, another will step forward to take their place. So why do we fight? Why throw away the lives of our soldiers like we would to a rabid dog? Simple, we fight to protect those who cannot protect themselves. We fight for the good of others, with an eternal dream of peace. We most likely will not live to see that day, but we fight so that our children and grandchildren may have better luck than you.

That
, is what Military is.

More info: Glest forum

Tuesday, November 2, 2010

Undead faction (wip)

It is a work in process from wciow user. Download & more info: Glest forum
xx