What is Malevolent Rising (MRise)?
MRise
is inspired by many games, but mainly: Doom (Doom models and animation
will be included in this project), Stronghold Legends (I love
werewolves lol), Rise of Legends, old games like Konung, Lords of
Magic, Hexen and others.
Aiming for five detailed factions:
Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and
Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge
[half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder
scrolls argonian] and Khajiit [as from elder scrolls too]).
So
that's 2 races per faction. Each race (so twice per faction) will have
their own Barracks for light troops and heavy troops, an element spire
for magical troops and a draconic shrine for dragons (dragons will be
worked on later once all factions are fully functional with standard
units and magic units). I also intend to add some hero units in later,
at least one per race (so two per faction).
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.
More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen
Saturday, May 15, 2010
New mod: Glest Total War
Author: njam2
More info: http://glest.org/glest_board/index.php?topic=5382.25
i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff.
controlling more units: okay this was kine of hard but i did it! in Blender 3d i made each unit have two units like you control two at a time. so you have 10 units it would look like you have 20.
kines of units: i only have 2 kines of units, a Knight and a Spearman... knights are better but they cost more.
how to show you: i don't know how to take snapshots during the game if anyone could help me, then that would be good.
i don't know another kine of unit i could make.. i was thinking two handed sword men and they would be greater then knights but idk.
More info: http://glest.org/glest_board/index.php?topic=5382.25
Tuesday, May 11, 2010
Dwarf faction release: Aglarond 0.1.1
This is the Aglarond release of the Dwarf faction. As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.
More info: http://glest.org/glest_board/index.php?topic=5187.0
Sunday, May 9, 2010
New maps: Ancient Forest, Cold Mountain and Oasis of Thoth
Ancient Forest
* Map: Ancient Forest
* Author: wciow
* Map Size: Small
* Preferred Tileset: Imladris
* Map Type: 4 player generic
* Resource Allotment: Very low
* Download: n/a
* Date: 2/2010
Cold Mountain
* Map: Cold Mountain
* Author: wciow
* Map Size: Small
* Preferred Tileset: New Winter
* Map Type: 4 player generic
* Resource Allotment: Average
* Download: n/a
* Date: 2/2010
Oasis of Thoth
* Map: Oasis of Thoth
* Author: wciow
* Map Size: Medium
* Preferred Tileset: Desert
* Map Type: 4 player open
* Resource Allotment: Low
* Download: n/a
* Date: 2/2010
More info at forum: http://glest.org/glest_board/index.php?topic=5101.0
8 player map "Double Cross"
A new Map made by Sir modman. It is called "Double Cross" because you have to cross two rivers.
http://www.filefront.com/16058501/double_cross.mgm
This is a release candidate, meaning if I feel like changing it..
More info in forum: http://glest.org/glest_board/index.php?topic=5306.0
http://www.filefront.com/16058501/double_cross.mgm
This is a release candidate, meaning if I feel like changing it..
More info in forum: http://glest.org/glest_board/index.php?topic=5306.0
Megaglest 3.3.4.3 released
Whats new in megaglest?
Version 3.3.4:
- Fog of war in scenarios is fixed
Version 3.3.4:
- Fixed multiplayer related crashes from 3.3.3
- 'M'-key to redisplay faded messages
- Some fontwork again
- Windows is using OpenAL as default
- Waterbug fixed. Walking in water volume is now releated to the camera position.
More info in forum: http://glest.org/glest_board/index.php?topic=5397.0
Version 3.3.4:
- Fog of war in scenarios is fixed
Version 3.3.4:
- Fixed multiplayer related crashes from 3.3.3
- 'M'-key to redisplay faded messages
- Some fontwork again
- Windows is using OpenAL as default
- Waterbug fixed. Walking in water volume is now releated to the camera position.
More info in forum: http://glest.org/glest_board/index.php?topic=5397.0
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