MegaGlest 3.5.2 Released 5/26/11!
v3.5.2
- Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
- Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
- Map editor now supports diagonal flipping
- Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
- Bug fixes including:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
- - Proper network disconnect detection when connection drops in an abnormal way
- - Avoid crash when user has no soundcard installed
- - Better video handling for buggy opengl drivers that don't properly handle non power of two textures
- - Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
- Much better pathfinder performance
- Allow servers to temporary block specified network players from the game lobby
- Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
- Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
- (autumn and desert tilesets)
- Displayed up to 15 queued commands (observers can view all players queued commands)
- - Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
- which points to the techtrees commondata/ folder.
- standardized games and tools startup scripts with names starting with 'startup_'
- updated translations for German, Italian and French
- bugfixes reported in 3.5.0
- AI enhancements (better repair, and safer build positions)
- Improved network code, fixes some out of synch issues.
- Display players svn revision# in network game lobby